Software gets better at supply chain planning every year. What it can't do is choose which trade-off to accept when service, cost, cash, resilience, agility and ESG all pull at once. That judgement is a human skill — and Supply Gambit is where your team builds it, in a single day, through consequences instead of slides.
Your managers can name every KPI. The open question is whether they can govern the trade-offs between them when the clock is running and the data is incomplete.
Your team takes over Bramwell Home & Care, a mid-sized European household and personal-care manufacturer, just carved out of a large consumer-goods group. The previous leadership stayed with the parent. There is no handover, and the first board review is in six months.
Every team in the room faces the same market and the same disruptions. Nobody can blame luck.
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Every disruption and every investment forces one of these. Teams never see the labels while they work — they live them.
In the debrief they become a shared language your team keeps using long after the day ends.
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The whole team runs the whole chain on one screen, round by round. At the end, the rankings — hidden all day — come down, and each team sees where its own judgement made or cost the money.
Each round your team sets orders, production and shipping across all four nodes. The engine scores you live on operating profit and customer fill rate — the two numbers that pull hardest against each other.
Dual sourcing, demand visibility, flexible capacity, ESG certification and more. Against any given disruption an investment either nullifies it, halves it, or does nothing — so buying ahead of the shock is the whole discipline.
Supplier fires, port strikes, quality holds, ransomware that blinds your inventory. Severity climbs as the day runs and the worst are gated to the back half — early shocks are warnings, late ones decide the board.
Most sims end with a score; Supply Gambit ends with a diagnostic. Teams are ranked on a configurable composite of profit, service and ESG — then placed on the strategy map by the posture their decisions actually revealed.
Every team is placed by what its decisions actually were, not by what it said it would do.
Each team's realised posture, classified from its actual decisions — the starting point for the conversation that makes the day stick.
Supply Gambit gets compared with three very different line items — a classroom supply game, a team-building offsite, and a leadership course. It's built to beat all three, because what you get is a capability experience, not a one-off event.
| Beer Game / Lego Supply Game | Team-building offsite | Leadership training | Supply Gambit | |
|---|---|---|---|---|
| Duration | 2–4 hours | Half–full day | Multi-day / programme | One day |
| What you actually do | Run one silo | Bond over an activity | Absorb frameworks | Run a whole chain under fire |
| Core outcome | Bullwhip insight | Morale & rapport | Concepts & recall | Trade-off judgement under disruption |
| Business substance | Low | Low | Medium | High — real P&L, service & ESG |
| Evidence it worked | None | None | Test scores | Strategy map + diagnostic debrief |
| Delivery | Facilitated activity | Facilitated activity | Trainer / e-learning | Expert-facilitated event |
| Supply Gambit | |
|---|---|
| {{ need.k }} | {{ need.label }} |
Supply chain and operational-excellence leader with 15+ years across FMCG and regulated manufacturing at Procter & Gamble and Philip Morris International — where he built PMI's Global Supply Network pillar and drove operational-excellence capability across 30+ factories, cutting days of inventory by double digits and lifting service to 99%+. Supply Gambit was designed out of the trade-offs he governed in those roles.
One facilitated day: an end-to-end supply chain simulation, real trade-offs, and your team deciding & learning together.
Sounds interesting ?